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RGG’s New Virtua Fighter Project – Battle System & Gameplay Rules Revealed
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RGG unveiled new information on the battle system and gameplay rules for the brand-new entry in the “Virtua Fighter” series, the New VIRTUA FIGHTER Project. Additionally, a short teaser for the game is now available HERE.
This game offers two distinct battle rules to suit different playstyles and preferences:
- Standard: Victory is determined by either depleting the opponent’s health or causing a ring out. By default, matches are won by taking three rounds.
- Uprising: A completely new battle rule that introduces dynamic momentum-shifting opportunities, offering a new gameplay concept that stands apart from standard rules.
The game also features three groundbreaking battle systems that drive the evolution of the series:
- Break & Rush: This innovative system introduces a dynamic damage accumulation mechanic. As specific regions of the body take repeated hits, damage builds up, eventually allowing for a targeted break. Once the attacker lands a break attack, they gain a strategic advantage, opening up new offensive opportunities. A ‘broken’ status carries over across rounds, creating a tactical layer that adds depth and tension to every match.
- Stunner & Stun Combo: Introducing a new strike technique called the “Stunner,” this system unlocks a fresh combo mechanic that emphasizes fluidity and realism, without requiring complex inputs.
- Flow Guard: A stylish new defensive mechanic, the Flow Guard system emphasizes fluid motion and visual flair. Working in tandem with the Break & Rush system, it introduces dynamic shifts in offense and defense across a variety of combat situations.
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